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Jigsaw puzzle to teach anatomy to first year MBBS students

机译:拼图游戏,向MBBS大一新生教授解剖学

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Background: Anatomy provides a platform of knowledge indispensable to all the branches of medicine. Students have to learn many new concepts and tongue-twisting terminologies, making this subject difficult to comprehend. It has been seen that a range of innovative, proactive, simple, hands-on approach strategies can achieve maximum student engagement and help them learn. Aim is to take students from the traditional view of anatomy as a subject that require surface learning (rote learning, memorization) to one that can lead to deep learning through understanding. Keeping all this in mind a study was planned to develop an innovative method of teaching anatomy to 1st year MBBS students. Methods: The diagrams of sagittal and horizontal sections of the brain were selected, marked and cut into jigsaw pieces. Students were given an incomplete jigsaw puzzle and a set of questions. The answer to these questions helped them complete the puzzle. Perception of students who consented to participate in the study was noted. Results: Out of 98 students who participated in the study 61.2% wanted to participate in similar activities in future in anatomy and 57.1% felt that it helped them in understanding the topic. For 52.1% it was a useful self-learning tool and for another 48.9% students solving the puzzle was a challenging experience. Conclusions: Jigsaw puzzle is an efficient way for students to become engaged in their learning. It maximizes interaction and establishes an atmosphere of co-operation and respect for other students and improves learning.
机译:背景:解剖学提供了医学所有分支必不可少的知识平台。学生必须学习许多新概念和缠绵术语,这使得该科目难以理解。已经看到,一系列创新,主动,简单,动手的方法策略可以最大程度地提高学生的参与度并帮助他们学习。目的是使学生从传统的解剖学观点作为一门需要表面学习(死记硬背,背诵)的学科,成为可以通过理解来进行深度学习的学科。牢记所有这些,计划进行一项研究,以开发一种创新的方法来向一年级MBBS学生教授解剖学。方法:选择大脑的矢状和横断面图,标记并切成拼图。给学生一个不完整的拼图游戏和一系列问题。这些问题的答案帮助他们完成了难题。注意到对同意参加研究的学生的感知。结果:在参与该研究的98名学生中,有61.2%的人希望将来在解剖学方面参加类似的活动,而57.1%的人认为这有助于他们理解该主题。对于52.1%的学生来说,这是一个有用的自我学习工具,而对于另外48.9%的学生来说,解决难题是具有挑战性的体验。结论:拼图游戏是学生参与学习的有效途径。它最大程度地提高了互动性,并建立了合作和相互尊重的氛围,并改善了学习。

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