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Jigsaw Puzzles As Cognitive Enrichment (PACE) - the effect of solving jigsaw puzzles on global visuospatial cognition in adults 50 years of age and older: study protocol for a randomized controlled trial

机译:作为认知丰富的拼图游戏(PACE)-解决拼图对50岁以上成年人的整体视觉空间认知的影响:一项随机对照试验的研究方案

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Background Neurocognitive disorders are an important societal challenge and the need for early prevention is increasingly recognized. Meta-analyses show beneficial effects of cognitive activities on cognition. However, high financial costs, low intrinsic motivation, logistic challenges of group-based activities, or the need to operate digital devices prevent their widespread application in clinical practice. Solving jigsaw puzzles is a cognitive activity without these hindering characteristics, but cognitive effects have not been investigated yet. With this study, we aim to evaluate the effect of solving jigsaw puzzles on visuospatial cognition, daily functioning, and psychological outcomes. Methods The pre-posttest, assessor-blinded study will include 100 cognitively healthy adults 50?years of age or older, who will be randomly assigned to a jigsaw puzzle group or a cognitive health counseling group. Within the 5-week intervention period, participants in the jigsaw puzzle group will engage in 30?days of solving jigsaw puzzles for at least 1?h per day and additionally receive cognitive health counseling. The cognitive health counseling group will receive the same counseling intervention but no jigsaw puzzles. The primary outcome, global visuospatial cognition, will depict the average of the z -standardized performance scores in visuospatial tests of perception, constructional praxis, mental rotation, processing speed, flexibility, working memory, reasoning, and episodic memory. As secondary outcomes, we will assess the eight cognitive abilities, objective and subjective visuospatial daily functioning, psychological well-being, general self-efficacy, and perceived stress. The primary data analysis will be based on mixed-effects models in an intention-to-treat approach. Discussion Solving jigsaw puzzles is a low-cost, intrinsically motivating, cognitive leisure activity, which can be executed alone or with others and without the need to operate a digital device. In the case of positive results, these characteristics allow an easy implementation of solving jigsaw puzzles in clinical practice as a way to improve visuospatial functioning. Whether cognitive impairment and loss of independence in everyday functioning might be prevented or delayed in the long run has to be examined in future studies. Trial registration ClinicalTrials.gov, NCT02667314 . Registered on 27 January 2016.
机译:背景技术神经认知障碍是一项重要的社会挑战,人们越来越意识到对早期预防的需求。荟萃分析显示认知活动对认知的有益影响。但是,高昂的财务成本,较低的内在动力,基于小组的活动的后勤挑战或操作数字设备的需求阻止了它们在临床实践中的广泛应用。解决拼图游戏是一种没有这些阻碍特征的认知活动,但是尚未研究认知作用。通过这项研究,我们旨在评估解决拼图游戏对视觉空间认知,日常功能和心理结果的影响。方法评估前的盲后研究包括100名年龄在50岁以上的认知健康成年人,他们将被随机分为拼图游戏组或认知健康咨询组。在为期5周的干预期内,拼图游戏组的参与者每天要进行30天的拼图游戏,每天至少1小时,并另外接受认知健康咨询。认知健康咨询小组将接受相同的咨询干预,但没有拼图游戏。主要结果是全局视觉空间认知,它将描述视觉空间测试中感知力,构造实践,思维旋转,处理速度,灵活性,工作记忆,推理和情节记忆的z标准化表现得分的平均值。作为次要结果,我们将评估八种认知能力,客观和主观视觉空间的日常功能,心理健康,总体自我效能以及感知的压力。主要数据分析将基于意向性治疗方法中的混合效应模型。讨论解决拼图游戏是一种低成本的,具有内在动机的认知休闲活动,可以单独或与他人一起执行,而无需操作数字设备。在取得积极成果的情况下,这些特征可在临床实践中轻松实现解决拼图难题的方法,以改善视觉空间功能。从长远来看,是否可以预防或延迟认知障碍和日常运作中的独立性丧失,必须在未来的研究中进行研究。试用注册ClinicalTrials.gov,NCT02667314。 2016年1月27日注册。

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