首页> 外文OA文献 >Jigsaw Puzzles As Cognitive Enrichment (PACE) - the effect of solving jigsaw puzzles on global visuospatial cognition in adults 50 years of age and older: study protocol for a randomized controlled trial
【2h】

Jigsaw Puzzles As Cognitive Enrichment (PACE) - the effect of solving jigsaw puzzles on global visuospatial cognition in adults 50 years of age and older: study protocol for a randomized controlled trial

机译:拼图拼图作为认知丰富(PACE) - 解决七棱镜拼图对50岁及以上成人的全球探测性认知的影响:随机对照试验的研究方案

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Abstract Background Neurocognitive disorders are an important societal challenge and the need for early prevention is increasingly recognized. Meta-analyses show beneficial effects of cognitive activities on cognition. However, high financial costs, low intrinsic motivation, logistic challenges of group-based activities, or the need to operate digital devices prevent their widespread application in clinical practice. Solving jigsaw puzzles is a cognitive activity without these hindering characteristics, but cognitive effects have not been investigated yet. With this study, we aim to evaluate the effect of solving jigsaw puzzles on visuospatial cognition, daily functioning, and psychological outcomes. Methods The pre-posttest, assessor-blinded study will include 100 cognitively healthy adults 50 years of age or older, who will be randomly assigned to a jigsaw puzzle group or a cognitive health counseling group. Within the 5-week intervention period, participants in the jigsaw puzzle group will engage in 30 days of solving jigsaw puzzles for at least 1 h per day and additionally receive cognitive health counseling. The cognitive health counseling group will receive the same counseling intervention but no jigsaw puzzles. The primary outcome, global visuospatial cognition, will depict the average of the z-standardized performance scores in visuospatial tests of perception, constructional praxis, mental rotation, processing speed, flexibility, working memory, reasoning, and episodic memory. As secondary outcomes, we will assess the eight cognitive abilities, objective and subjective visuospatial daily functioning, psychological well-being, general self-efficacy, and perceived stress. The primary data analysis will be based on mixed-effects models in an intention-to-treat approach. Discussion Solving jigsaw puzzles is a low-cost, intrinsically motivating, cognitive leisure activity, which can be executed alone or with others and without the need to operate a digital device. In the case of positive results, these characteristics allow an easy implementation of solving jigsaw puzzles in clinical practice as a way to improve visuospatial functioning. Whether cognitive impairment and loss of independence in everyday functioning might be prevented or delayed in the long run has to be examined in future studies. Trial registration ClinicalTrials.gov, NCT02667314 . Registered on 27 January 2016.
机译:摘要背景是神经认知障碍是一个重要的社会挑战,越来越认识到预防预防的需求。荟萃分析显示了认知活动对认知的有益效果。然而,高金额成本,低内在动机,基于集团的活动的物流挑战,或者经营数字设备的需要防止他们在临床实践中的广泛应用。解决拼图拼图是一种没有这些阻碍特征的认知活动,但尚未研究认知效果。通过这项研究,我们的目标是评估拼图拼图对探测性认知,日常功能和心理结果的影响。方法预先审查,令人蒙蔽的研究将包括50岁或以上的100名认知健康成年人,他们将随机分配给拼图游戏或认知健康咨询组。在5周的干预期内,Jigsaw益智组的参与者将在每天至少1小时才能搞30天,并另外接受认知健康咨询。认知健康咨询小组将获得相同的咨询干预,但没有拼图游戏。全球探测性认知的主要结果将描绘Z标准化性能分数的平均值,在感知,结构的Praxis,精神旋转,加工速度,柔韧性,工作记忆,推理和集体记忆中的探测性测试中的差异测试中的平均值。作为二次结果,我们将评估八个认知能力,客观和主观的探测日常运作,心理幸福,一般自我效能,以及感知的压力。主要数据分析将基于有意处理方法的混合效果模型。讨论解决拼图拼图是一种低成本,内在激励,认知休闲活动,可以单独或与他人一起执行,而无需操作数字设备。在阳性结果的情况下,这些特性允许在临床实践中轻松实现求解拼图拼图,作为改善粘合性功能的一种方式。在未来的研究中,可能会阻止或延迟在日常运作中的认知障碍和独立丧失。试验登记ClinicalTrials.gov,NCT02667314。 2016年1月27日注册。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号