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首页> 外文期刊>International Journal of Exercise Science >The Physiologic and Behavioral Implications of Playing Active and Sedentary Video Games in a Seated and Standing Position
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The Physiologic and Behavioral Implications of Playing Active and Sedentary Video Games in a Seated and Standing Position

机译:坐着和站着玩主动和久坐的视频游戏的生理和行为含义

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International Journal of Exercise Science 7(3) : 194-201, 2014. Previous studies have assessed physiologic response while playing video games per manufacturer instructions with participants standing during active video game play and seated during sedentary game play. It is not known whether an assigned seated or standing position affects positional preference and oxygen consumption (VO2) while gaming. The purpose of the study was to assess VO2 and preference of playing active and sedentary video games in a seated and standing position. VO2 was assessed in 25 participants during four, 20-minute conditions; resting, PlayStation 2 Madden NFL Football 2011, Nintendo Wii-Sports Boxing and Nintendo Wii Madden NFL Football 2011. Each condition was divided into two positional conditions (10 minutes seated, 10 minutes standing) and each participant indicated their positional preference after each 20-minute condition. Standing VO2 (4.4 ± 0.2 ml?kg-1?min-1 PS2, 4.6 ± 0.1 ml?kg-1?min-1 Wii Madden, 6.8 ± 0.3 ml?kg-1?min-1Wii Boxing) was significantly (p ≤ 0.001) greater than seated VO2 (4.0 ± 0.1 ml?kg-1?min-1 PS2, 4.2 ± 0.1 ml?kg-1?min-1 Wii Madden, 6.1 ± 0.3 ml?kg-1?min-1Wii Boxing) for each gaming condition. Participants preferred (p ≤ 0.001) to sit for all gaming conditions except Wii Boxing. Playing video games while standing increases VO2 to a greater extent than playing the same games in a seated position. Standing was only preferred for the most physiologically challenging game, Wii Boxing. Gaming position should be considered when assessing the physiologic and behavioral outcomes of playing video games.
机译:国际运动科学杂志7(3):194-201,2014年。先前的研究已经按照制造商的指示评估了玩视频游戏时的生理反应,参与者在活动视频游戏中站立并在久坐游戏期间坐着。未知分配的坐姿或站立姿势是否会影响游戏时的位置偏好和氧气消耗(VO2)。该研究的目的是评估VO2以及坐在坐姿和站立姿势玩主动和久坐视频游戏的偏好。在四个20分钟的条件下,对25位参与者的VO2进行了评估。休息,PlayStation 2 Madden NFL足球2011,任天堂Wii-Sports拳击和Nintendo Wii Madden NFL足球2011。每种情况都分为两个位置条件(就座10分钟,站立10分钟),每个参与者在每20-分钟条件。站立时的VO2(4.4±0.2 ml?kg-1?min-1 PS2、4.6±0.1 ml?kg-1?min-1 Wii Madden,6.8±0.3 ml?kg-1?min-1Wii拳击)显着(p ≤0.001)大于坐下的VO2(4.0±0.1 ml?kg-1?min-1 PS2、4.2±0.1 ml?kg-1?min-1 Wii Madden,6.1±0.3 ml?kg-1?min-1Wii拳击)的每个游戏条件。除了Wii Boxing以外,其他比赛条件下,参与者都喜欢(p≤0.001)坐下。站立时玩视频游戏会比坐在座位上玩相同游戏的时候更大程度地增加VO2。站立是最具有生理挑战性的游戏Wii Boxing的首选。在评估玩电子游戏的生理和行为结果时,应考虑游戏位置。

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