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首页> 外文期刊>International Journal of Exercise Science >Time Spent in MVPA during Exergaming with Xbox Kinect in Sedentary College Students
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Time Spent in MVPA during Exergaming with Xbox Kinect in Sedentary College Students

机译:在久坐的大学生中与Xbox Kinect练习时在MVPA中花费的时间

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International Journal of Exercise Science 7(4) : 286-294, 2014. The primary purpose of this study was to determine the amount of time spent in moderate-to-vigorous physical activity (MVPA) during a 30-minute bout of exergaming with the Xbox Kinect game console in sedentary college-aged students. A secondary purpose was to examine enjoyment level of participation in the selected exergame. Twenty college-aged students (14 females and 6 males) who self-reported being physically inactive and having no prior experience with the Xbox Kinect game “Your Shape Fitness Evolved 2012” Break a Sweat activity participated in the study. Participants came into the lab on two separate occasions. The first visit involved baseline testing and an 11 minute familiarization session with the game and physical activity (PA) assessment equipment. On the second visit, participants wore the same equipment and completed two 15 minute sessions of the full game. After the first 15 minute session, participants rested for 5 minutes before beginning the next 15 minute session. A 5 minute warm-up and cool-down was completed before and after the testing sessions on a treadmill. Time spent in MVPA was determined via portable indirect calirometry and accelerometry worn at the wrist and waist. 30 minutes, 29.95±.22, and 27.90±1.37 minutes of the 30 minutes of exergaming were spent in MVPA according to activity monitors and indirect calirometry, respectively. A majority of participants enjoyed the exergaming experience. The Xbox Kinect game “Your Shape Fitness Evolved 2012” Break a Sweat activity can be a viable mode of training to achieve the PA Guidelines for Americans in college-aged adults.
机译:International Journal of Exercise Science 7(4):286-294,2014年。这项研究的主要目的是确定在30分钟左右的运动锻炼中,中度至剧烈体育锻炼(MVPA)所花费的时间久坐不动的大学生的Xbox Kinect游戏机。第二个目的是检查参与选定游戏的乐趣程度。自我报告称自己身体不活跃并且没有Xbox Xbox Kinect游戏“ Your Shape Fitness Evolved 2012”的“断汗”活动的20名大学生(14名女性和6名男性)参加了这项研究。参与者有两次分别进入实验室。第一次访问涉及基线测试以及与游戏和身体活动(PA)评估设备的11分钟的熟悉度会议。在第二次访问中,参与者穿着相同的设备并完成了整个比赛的两个15分钟课程。在第一个15分钟的会话之后,参与者休息了5分钟,然后开始下一个15分钟的会话。在跑步机上进行测试之前和之后,均完成了5分钟的预热和冷却。 MVPA花费的时间是通过手腕和腰部佩戴的便携式间接热量测定法和加速度测定法确定的。根据活动监测器和间接量热法,分别在MVPA中锻炼30分钟的30分钟,29.95±0.22和27.90±1.37分钟。大部分参与者都喜欢锻炼身体。 Xbox Kinect游戏“ Your Shape Fitness Evolved 2012”打破了汗活动可以是一种可行的培训模式,以实现针对美国大学年龄段成年人的PA指南。

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