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Designing Effective Serious Games: Opportunities and Challenges for Research

机译:设计有效的严肃游戏:研究的机遇与挑战

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Serious Games represent an acknowledged potential for instruction, because they are able to strongly motivate learners. They can also provide immersive environments where advanced users can practice knowledge and skills, also exploiting multimodal interaction. They can combine the effectiveness of computer processing and data storage, with high levels of attractiveness. Our work has investigated the state of the art research on SGs, starting from the cognitive aspects, that are necessary in order to root technological development and applications in sound theoretical foundations. The paper discusses some key aspects about SG design and exploitation: choice of components-off-the-shelf or from-scratch design, tools and methodologies for development or adaptation, intelligent tutoring, virtual coaches and affective learning, living worlds, game mechanics, Human-Computer Interaction. While several SGs have been developed, still the literature stresses a lack of significant, extensive user tests. Further research is necessary to investigate in greater detail the real effectiveness of the various types of SGs. The paper proposes several research questions - that range from requirements elicitation to design and from deployment to use and evaluation - to be answered in order to avoid technology pushing and drive technological research according to the requirements of the end-users and stakeholders. We believe that deepening the analysis about these issues is key to strengthen the foundations of SG research, for which we identify four major directions: definition of metrics and learning progress evaluation tools; methodologies and tools for designing games from various topics and for various users; computing and communication architectures; technologies that can enhance the overall system performance.
机译:严肃游戏具有公认的指导潜力,因为它们能够强烈地激发学习者的兴趣。他们还可以提供身临其境的环境,使高级用户可以练习知识和技能,还可以利用多模式交互。它们可以将计算机处理和数据存储的有效性与高度吸引力相结合。我们的工作已经从认知方面出发研究了SG的最新研究,这对于将技术发展和应用扎根于可靠的理论基础是必不可少的。本文讨论了有关SG设计和开发的一些关键方面:现成或从零开始的组件选择,用于开发或改编的工具和方法,智能辅导,虚拟教练和情感学习,生活世界,游戏机制,人机交互。尽管已经开发了几个SG,但仍然有文献强调缺乏大量有效的用户测试。为了更详细地研究各种类型的SG的实际有效性,有必要进行进一步的研究。本文提出了几个研究问题-从需求确定到设计,从部署到使用和评估-要回答这些问题,以避免技术推动并根据最终用户和利益相关者的要求推动技术研究。我们认为,深化对这些问题的分析是加强SG研究基础的关键,为此我们确定了四个主要方向:指标的定义和学习进度评估工具;从各个主题和各个用户设计游戏的方法和工具;计算和通信架构;可以增强整体系统性能的技术。

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