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Method and System of On-Line Challenge Game, and Method for Calculating Advertisement Cost based in On-Line Challenge Game

机译:在线挑战赛的方法和系统,以及基于在线挑战赛的广告费用计算方法

摘要

Challenge online game how you earn through the terminal of the challenger single game (SGS1 ) during an online challenge to play a given game advertising advertising game scoring (AGS1) the combined total score of the game challenger (TGS1 = SGS1 + AGS1) and blood obtained via the terminal of an electronic one single game score (SGS2) play online and challenge accepted when picked up by a given advertising game advertising game score (AGS2) the combined total game score (TGS2 = SGS2 + AGS2) compared to each other by the features that determine the winner . ;
机译:挑战在线游戏,您如何在在线挑战赛中通过挑战者单人游戏(SGS1)的终端赚钱,以玩给定游戏广告广告游戏得分(AGS1),将游戏挑战者(TGS1 = SGS1 + AGS1)和血液的总得分相加通过电子玩法的终端获得的在线一个单一游戏得分(SGS2),并在被给定广告游戏广告游戏得分(AGS2)接获后接受挑战,将总游戏得分(TGS2 = SGS2 + AGS2)相互比较,决定获胜者的特征。 ;

著录项

  • 公开/公告号KR101487842B1

    专利类型

  • 公开/公告日2015-01-30

    原文格式PDF

  • 申请/专利权人

    申请/专利号KR20130003185

  • 发明设计人 김형석;

    申请日2013-01-11

  • 分类号G06Q50/10;G06Q30/02;

  • 国家 KR

  • 入库时间 2022-08-21 14:58:45

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