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Avant-garde Pedagogical Practise Utilizing Virtual Environments and Machinima in Systems Development

机译:在系统开发中利用虚拟环境和Machinima进行前卫的教学实践

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Inspired by the success of the Students @ Work project [1] run at Hamburg University, Curtin University (Perth, Western Australia) has recently concluded the running of a pilot course in Second Life with their Information Systems Project (ISP) students. The need for a change was evident as student motivation and engagement in the Final Year ISP course was strikingly low. Left with such a tall order for improvement, the ISP teaching staff looked to find suitable options for change. Staff combined new and interesting tools in an effort to boost and maintain student interest, specifically the Second Life virtual environment and a screen capturing technique known as Machinima.
机译:受汉堡大学运行的Student @ Work项目[1]成功的启发,科廷大学(西澳大利亚州珀斯)最近与他们的信息系统项目(ISP)的学生一起完成了第二人生的试验课程。显而易见,需要进行更改,因为学生对ISP最终课程的积极性和参与度非常低。面对如此艰巨的改进,ISP的教学人员希望找到合适的变革选择。教职员工结合了新颖有趣的工具,以增强和保持学生的兴趣,特别是“第二人生”虚拟环境和称为Machinima的屏幕捕获技术。

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