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Learning Analytics Through Serious Games: Data Mining Algorithms for Performance Measurement and Improvement Purposes

机译:通过严肃的游戏学习分析:用于性能评估和改进目的的数据挖掘算法

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learning analytics is an emerging discipline focused on the measurement, collection, analysis and reporting of learner interaction data through the E-learning contents. Serious game provides a potential source for relevant educational user data; it can propose an interactive environment for training and offer an effective learning process. This paper presents methods and approaches of educational data mining such as EM and K-Means to discuss the learning analytics through serious games, and then we provide an analysis of the player experience data collected from the educational game “ELISA” used to teach students of biology the immunological technique for determination of ANTI-HIV antibodies. Finally, we propose critically evaluation of our results including the limitations of our study and making suggestions for future research that links learning analytics and serious gaming.
机译:学习分析是一门新兴学科,致力于通过电子学习内容对学习者交互数据进行测量,收集,分析和报告。严肃的游戏为相关的教育用户数据提供了潜在的来源;它可以提出一个交互式的培训环境,并提供有效的学习过程。本文介绍了诸如EM和K-Means之类的教育数据挖掘方法和方法,以讨论通过严肃游戏进行的学习分析,然后,我们对从用于教育学生的教育游戏“ ELISA”中收集的玩家体验数据进行了分析。生物学用于确定抗人HIV抗体的免疫学技术。最后,我们建议对结果进行批判性评估,包括研究的局限性,并为将学习分析与严肃游戏联系起来的未来研究提出建议。

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