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Development of a Car Racing Simulator Game Using Artificial Intelligence Techniques

机译:利用人工智能技术开发赛车模拟器游戏

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This paper presents a car racing simulator game calledRacer, in which the human player races a car against three game-controlled cars in a three-dimensional environment. The objective of the game is not to defeat the human player, but to provide the player with a challenging and enjoyable experience. To ensure that this objective can be accomplished, the game incorporates artificial intelligence (AI) techniques, which enable the cars to be controlled in a manner that mimics natural driving. The paper provides a brief history of AI techniques in games, presents the use of AI techniques in contemporary video games, and discusses the AI techniques that were implemented in the development ofRacer.A comparison of the AI techniques implemented in the Unity platform with traditional AI search techniques is also included in the discussion.
机译:本文介绍了一种称为Racer的赛车模拟器游戏,其中,人类玩家在三维环境中将汽车与三辆游戏控制的汽车竞赛。游戏的目的不是击败人类玩家,而是为玩家提供具有挑战性和令人愉快的体验。为了确保实现此目标,游戏采用了人工智能(AI)技术,该技术可使汽车以模仿自然驾驶的方式进行控制。本文简要介绍了AI技术在游戏中的历史,介绍了AI技术在当代视频游戏中的使用,并讨论了在Racer开发中实现的AI技术.Unity平台中实现的AI技术与传统AI的比较搜索技术也包含在讨论中。

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