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Event Dissemination Protocol for SNS inspired P2P Games

机译:SNS启发式P2P游戏的事件传播协议

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According to the first one, upon reception of a stimulus from a neighbor, a peer increases its dissemination probability towards that node irrespectively from the sender. In the second, a peer increases only the dissemination probability for a given sender towards all its neighbors. Finally, the third step takes into consideration both the sender and the neighbor in order to decide how to increase the dissemination probability. These three steps are implemented in the form of an event dissemination protocol implemented in an SNS driven P2P overlay network for offering a better p2p gaming experience
机译:根据第一个,在接收到来自邻居的刺激时,对等体独立地从发送者那里增加其向那个节点的传播概率。在第二个中,对等方仅增加给定发送方对其所有邻居的传播概率。最后,第三步考虑发送者和邻居,以便决定如何增加传播概率。这三个步骤是以事件传播协议的形式实现的,该协议在SNS驱动的P2P覆盖网络中实现,以提供更好的p2p游戏体验

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