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Comparing Expert Driving Behavior in Real World and Simulator Contexts

机译:比较现实世界和模拟器环境中的专家驾驶行为

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Computer games are increasingly used for purposes beyond mere entertainment, and current hi-tech simulators can provide quite, naturalistic contexts for purposes such as traffic education. One of the critical concerns in this area is the validity or transferability of acquired skills from a simulator to the real world context. In this paper, we present our work in which we compared driving in the real world with that in the simulator at two levels, that is, by using performance measures alone, and by combining psychophysiological measures with performance measures. For our study, we gathered data using questionnaires as well as by logging vehicle dynamics, environmental conditions, video data, and users' psychophysiological measurements. For the analysis, we used several novel approaches such as scatter plots to visualize driving tasks of different contexts and to obtain vigilance estimators from electroencephalographic (EEG) data in order to obtain important results about the differences between the driving in the two contexts. Our belief is that both experimental procedures and findings of our experiment are very important to the field of serious games concerning how to evaluate the fitness of driving simulators and measure driving performance.
机译:计算机游戏越来越多地用于娱乐以外的目的,并且当前的高科技模拟器可以为交通教育等目的提供相当自然的环境。该领域的关键问题之一是所获得技能从模拟器到现实世界的有效性或可移植性。在本文中,我们介绍了我们在两个方面对现实世界中的驾驶与模拟器中的驾驶进行比较的工作,即仅通过使用绩效指标,以及将心理生理学指标与绩效指标相结合。对于我们的研究,我们使用问卷调查以及记录车辆动态,环境条件,视频数据和用户的心理生理测量来收集数据。为了进行分析,我们使用了散点图等几种新颖的方法来可视化不同环境中的驾驶任务,并从脑电图(EEG)数据中获得警惕性估计值,以便获得有关两种环境中驾驶之间差异的重要结果。我们相信,实验程序和实验结果对于严肃的游戏领域都非常重要,涉及如何评估驾驶模拟器的适用性和衡量驾驶性能。

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