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A Framework for Adaptive Game Presenters with Emotions and Social Comments

机译:具有情感和社会评论的自适应游戏演示者的框架

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More and more games today try to adjust their gameplay to fit individual players; however, little work has been carried out in the same direction towards game presenter characters. Game commentary should take into account players' personalities along with game progress in order to achieve social player-adapted comment delivery that boosts the overall gameplay, engages the players, and stimulates the audience. In our work, we discuss a framework for implementing artificial game presenter characters that are based on game actions and players' social profiles in order to deliver knowledgeable, socially oriented comments. Moreover, the presented framework supports emotional facial expressions for the presenters, allowing them to convey their emotions and thus be more expressive than the majority of the commentary systems today. We prove our concept by developing a presenter character for multiplayer tabletop board games which we further put under usability evaluation with 9 players. The results showed that game sessions with presenter characters are preferred over the plain version of the game and that the majority of the players enjoy personalized social-oriented comments expressed via multimedia and emotions.
机译:如今,越来越多的游戏尝试调整游戏玩法以适应各个玩家。但是,在游戏主持人角色的相同方向上所做的工作很少。游戏评论应考虑玩家的个性以及游戏进度,以实现社交玩家适应的评论传递,从而提高整体游戏玩法,吸引玩家并刺激观众。在我们的工作中,我们讨论一个框架,该框架用于实现基于游戏动作和玩家的社会档案的人工游戏主持人角色,以便提供知识丰富,面向社会的评论。而且,所呈现的框架支持呈现者的情绪面部表情,使他们能够表达自己的情绪,因此比当今大多数评论系统更具表达力。我们通过开发用于多人桌面游戏的演示者角色来证明我们的概念,并进一步将其与9位玩家进行可用性评估。结果表明,与主持人角色的游戏会话比普通版本的游戏更受青睐,并且大多数玩家喜欢通过多媒体和情感表达的个性化社交导向评论。

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