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首页> 外文期刊>International Journal of Affective Engineering >Investigation of Kansei Added Value in Book Publishing Filed by Using AR Contents
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Investigation of Kansei Added Value in Book Publishing Filed by Using AR Contents

机译:利用AR内容进行书籍出版中的感性增值研究。

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摘要

Many practices about using AR (augmented reality) contents have been reported in education fields, and the usefulness of teaching materials made by AR technology was verified. However, the study cases about using AR contents for book publishing are still scarce. With the publication of eBook, the possibility of AR contents increases and the synergistic effect could be expected. This study introduced the AR contents into book publishing field, gives three-dimensional depth to the visual information of two-dimensional original that in order to create multimedia “pleasure”. We targeted parent and child as our custom, and developed character AR contents to the picture-book. Readers can acquire the 3D data and of characters and compounds on the picture-book by using iPhone or iPad. We made comparative experiments by using manufactured AR contents. As the results, there was a tendency that the story in picture-book forms and with AR contents increased the understanding than the story written only in the text. Moreover, by adding AR contents to the 2D picture-book form, “pleasure”, “fun” and “unpredictability” can be improved.
机译:在教育领域中已经报道了许多关于使用AR(增强现实)内容的实践,并且证实了使用AR技术制作的教材的有用性。但是,关于使用AR内容进行图书出版的研究案例仍然很少。随着电子书的出版,AR内容的可能性增加并且可以预期产生协同作用。本研究将AR内容引入到图书出版领域,对二维原稿的视觉信息进行了三维深度研究,以创造多媒体“愉悦感”。我们以父母和孩子为目标,并根据图画书开发了角色AR内容。读者可以使用iPhone或iPad获取3D数据以及图画书上的字符和化合物。我们使用制造的AR含量进行了对比实验。结果,与仅以文字形式编写的故事相比,以图画书形式和带有AR内容的故事有增加理解的趋势。此外,通过将AR内容添加到2D图画书形式,可以改善“乐趣”,“乐趣”和“不可预测性”。

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