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首页> 外文期刊>International Journal of Advanced Computer Research >Generic log files and algorithms developed for educational multiplayer games
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Generic log files and algorithms developed for educational multiplayer games

机译:为教育性多人游戏开发的通用日志文件和算法

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摘要

There is potential for online multiplayer educational games to play a vital role to measure cognitive and social abilities among students. Educational games can be developed to capture student responses or actions, both shared and unshared, within the game environment. This paper presents a data capturing process in online games with a focus on the structural components required to measure sufficiently. The first part of this paper introduces a suggested structure of the log files and the second part describes generic algorithms used to extract information from the log files to indicate any observable cognitive and non-cognitive processes of the students. The term generic algorithm refers the common applicability of the algorithms to log files across games and students to provide researchers with rich and meaningful data about student behaviours. A considerable number of generic algorithms were developed to extract salient student behaviour from student activity log files, including intent to achieve efficiency in both present and future development of such complex educational endeavours.
机译:在线多人教育游戏有潜力在衡量学生的认知和社交能力方面发挥至关重要的作用。可以开发教育性游戏来捕获学生在游戏环境中共享和不共享的反应或行为。本文介绍了在线游戏中的数据捕获过程,重点关注充分测量所需的结构组件。本文的第一部分介绍了日志文件的建议结构,第二部分介绍了用于从日志文件中提取信息的通用算法,以指示学生可观察到的任何认知和非认知过程。通用算法一词是指该算法在游戏和学生中记录文件的普遍适用性,从而为研究人员提供有关学生行为的丰富而有意义的数据。已开发了许多通用算法,可从学生活动日志文件中提取学生的显着行为,包括意图在此类复杂教育活动的当前和将来开发中实现效率。

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