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首页> 外文期刊>Innovation in aging. >FEASIBILITY OF VIRTUAL REALITY TREADMILL TRAINING IN OLDER ADULTS WITH MOBILITY AND FITNESS DEFICITS
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FEASIBILITY OF VIRTUAL REALITY TREADMILL TRAINING IN OLDER ADULTS WITH MOBILITY AND FITNESS DEFICITS

机译:虚拟现实跑步机训练在具有运动和健身缺陷的老年成人中的可行性

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Only 23.6% of adults and 75 years meet physical activity (PA) guidelines (aerobic & muscle-strengthening). Health benefit gym memberships has not improved participation. Therefore, Blue Goji developed a Virtual Reality (VR) treadmill to improve PA through fitness gamification with cognitive involvement in postural control to improve balance. Feasibility testing was done with seven older Veterans and one spouse, mean age of 81.3 years who participate in the VA Gerofit program & were near the 50th percentile (by age & gender) in strength, balance and endurance. Even those with lower levels of fitness, balance or chronic conditions (i.e., kyphosis or vision impairment) strongly supported this for enjoyment, benefit, comfort, safety and strongly recommended this (mean of 4.65 out of 5). The Gamification approach supports anti-ageism and intergenerational fitness activities. Further study on the additive effect on exercise intensity and improvement in fitness, balance and cognition is needed.
机译:成年人和75岁的成年人中,只有23.6%的人符合体育活动(PA)准则(有氧和加强肌肉)。健身俱乐部的健康会员资格并未改善参与度。因此,Blue Goji开发了一种虚拟现实(VR)跑步机,通过健身游戏来改善PA,并通过参与姿势控制来提高平衡能力。对参加VA Gerofit计划的7名年龄较大的退伍军人和1名配偶进行了可行性测试,平均年龄为81.3岁,并且在强度,平衡能力和耐力方面均接近50%(按年龄和性别)。即使是那些健身,平衡或慢性病水平较低(即后凸畸形或视力障碍)的人也强烈支持这样做,以使其享乐,受益,舒适,安全,并强烈建议这样做(平均分4.65,满分5分)。游戏化方法支持抗衰老和代际健身活动。还需要进一步研究对运动强度的加性作用以及在健身,平衡和认知方面的改善。

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