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2D Triangular Mappings and Their Applications in Scrambling Rectangle Image

机译:二维三角映射及其在矩形图像置乱中的应用

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The conventional 2D matrix transform represented by 2D Arnold transform and 2D Fibonacci-Q transform is applied widely in the security of image information, because of its easily selected scrambling variables and its abilities in enduring erasing, cropping and compression attacks. However, this scrambling method can only be used to scramble square image. For any rectangle image with its width not equal to its height, it needs to be expanded into square image or divided into several square images before using 2D matrix transform to scramble it, which adds the extra space or increases the computation cost. To address this problem, this study proposes two kinds of 2D matrix transforms called 2D triangular mappings and also gives their corresponding inverse transforms. The proposed mappings can be used to scramble or recover rectangle image directly and their iterative cost is low. The cost to scramble or recover image for one time is only the numbers of pixels and our proposed mappings need not to compute the iterative period in advance. Experiments show the proposed mappings validity in scrambling rectangle image, low cost in scrambling and recovering rectangle image and robustness in enduring erasing, cropping and compressing attacks.
机译:由2D Arnold变换和2D Fibonacci-Q变换代表的常规2D矩阵变换因其易于选择的加扰变量及其耐擦除,裁剪和压缩攻击的能力而被广泛应用于图像信息的安全性。但是,这种加扰方法只能用于加扰正方形图像。对于宽度不等于其高度的任何矩形图像,在使用2D矩阵变换对其进行加扰之前,需要将其扩展为正方形图像或分为多个正方形图像,这会增加额外的空间或增加计算成本。为了解决这个问题,本研究提出了两种称为2D三角映射的2D矩阵变换,并给出了它们相应的逆变换。所提出的映射可用于直接加扰或恢复矩形图像,并且其迭代成本较低。一次加扰或恢复图像的成本仅为像素数,我们提出的映射无需提前计算迭代周期。实验表明,所提出的映射方法在加扰矩形图像中是有效的,在加扰和恢复矩形图像中具有较低的成本,并且在承受擦除,裁剪和压缩攻击时具有鲁棒性。

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