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Efficient Methods of Inactive Regions Padding for Segmented Sphere Projection (SSP) of 360 Video

机译:360视频分段球投影(SSP)的无效区域填充的有效方法

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In this letter, methods of inactive regions padding for Segmented Sphere Projection (SSP) of 360 videos are proposed. A 360 video is projected onto a 2D plane to be coded with diverse projection formats. Some projection formats have inactive regions in the converted 2D plane such as SSP. The inactive regions may cause visual artifacts as well as coding efficiency decrease due to discontinuous boundaries between active and inactive regions. In this letter, to improve coding efficiency and reduce visual artifacts, the inactive regions are padded by using two types of adjacent pixels in either rectangular-face or circle-face boundaries. By padding the inactive regions with the highly correlated adjacent pixels, the discontinuities between active and inactive regions are reduced. The experimental results show that, in terms of end-to-end Weighted to Spherically uniform PSNR (WS-PSNR), the proposed methods achieve 0.3% BD-rate reduction over the existing padding method for SSP. In addition, the visual artifacts along the borders between discontinuous faces are noticeably reduced.
机译:在这封信中,提出了用于360度视频的分段球投影(SSP)的非活动区域填充方法。将360视频投影到2D平面上,以各种投影格式进行编码。某些投影格式在转换后的2D平面中具有无效区域,例如SSP。由于有效区域和无效区域之间的边界不连续,无效区域可能会导致视觉伪影以及编码效率下降。在这封信中,为了提高编码效率并减少视觉伪像,通过在矩形或圆形边界中使用两种类型的相邻像素来填充非活动区域。通过用高度相关的相邻像素填充非活动区域,可以减少活动区域和非活动区域之间的不连续性。实验结果表明,相对于现有的SSP填充方法,从端到端加权到球面均匀PSNR(WS-PSNR),该方法可将BD速率降低0.3%。另外,沿不连续面之间的边界的视觉伪像显着减少。

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