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Advanced Spherical Motion Model and Local Padding for 360° Video Compression

机译:用于360°视频压缩的高级球形运动模型和局部填充

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摘要

The 360 degrees video compression has two main challenges due to projection distortions, namely, the geometry distortion and the face boundary discontinuity. There are some tradeoffs between selecting equi-rectangular projection (ERP) and polyhedron projection. In ERP, the geometry distortion is severer than the face boundary discontinuity; while for the polyhedron projections, the face boundary discontinuity is severer than the geometry distortion. These two distortions will have side effects on the motion compensation and undermine the compression efficiency of the 360 degrees video. In this paper, an integrated framework is developed to handle these two problems to improve coding efficiency. The proposed framework mainly has two key contributions. First, we derive a unified advanced spherical motion model to handle the geometry distortion of different projection formats for the 360 degrees video. When fitting the projection between the various projection formats and the sphere into the unified framework, a specific solution can be obtained for each projection format. Second, we propose a local 3D padding method to handle the face boundary discontinuity between the neighboring faces in various projection formats of the 360 degrees video. The local 3D padding method can be applied to different projection formats through setting different angles between neighboring faces. These two methods are independent of each other and can also be combined into an integrated framework to achieve a better rate-distortion performance. The proposed framework can be seamlessly integrated into the latest video coding standard high-efficiency video coding. The experimental results demonstrate that introducing proposed coding tools can achieve significant bitrate savings compared with the current state-of-the-art method.
机译:由于投影失真,因此360度视频压缩面临两个主要挑战,即几何失真和面部边界不连续性。在选择等矩形投影(ERP)和多面体投影之间需要权衡取舍。在ERP中,几何变形比面边界不连续严重;而对于多面体投影,面边界的不连续性比几何变形严重。这两种失真将对运动补偿产生副作用,并降低360度视频的压缩效率。在本文中,开发了一个集成框架来处理这两个问题以提高编码效率。拟议的框架主要有两个主要贡献。首先,我们导出统一的高级球形运动模型,以处理360度视频的不同投影格式的几何失真。将各种投影格式和球体之间的投影拟合到统一框架中时,可以为每种投影格式获得特定的解决方案。其次,我们提出了一种局部3D填充方法,以处理360度视频的各种投影格式中相邻面部之间的面部边界不连续性。通过设置相邻面之间的不同角度,可以将局部3D填充方法应用于不同的投影格式。这两种方法彼此独立,也可以组合为一个集成的框架,以实现更好的速率失真性能。所提出的框架可以无缝地集成到最新的视频编码标准的高效视频编码中。实验结果表明,与当前的最新方法相比,引入建议的编码工具可以节省大量的比特率。

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