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Efficient Projection and Coding Tools for 360° Video

机译:适用于360°视频的高效投影和编码工具

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In this paper, an efficient cubemap projection format and 360 degrees specific coding tools are proposed. The proposed hybrid equi-angular cubemap projection applies efficient mapping functions to achieve more uniform sampling and reduce the boundary artifacts across different faces. We propose several 360 degrees specific coding tools that respect the spherical geometry in the 2D coding domain. Our tools appropriately process the reference information across the frame boundary and the discontinuous edge in inter prediction, intra prediction, and in-loop filters. As compared to the padded equirectangular projection integrated in 360lib-5.0 and HM-16.16, the experimental results indicate that the average BD-rate reduction provided by the proposed algorithm achieves 35.5%/69.5%/71.6% in terms of the end-to-end WS-PSNR-Y/U/V, respectively. For subjective quality comparison, the seam artifacts caused by the discontinuous edge and frame boundary are also noticeably reduced by the proposed 360 degrees specific coding tools.
机译:本文提出了一种有效的立方体贴图投影格式和特定​​于360度的编码工具。提出的混合等角立方体贴图投影应用有效的映射功能,以实现更均匀的采样并减少跨不同面的边界伪像。我们提出了几种360度特定的编码工具,这些工具尊重2D编码域中的球形几何形状。我们的工具在帧间预测,帧内预测和环路内过滤器中适当地处理跨越帧边界和不连续边缘的参考信息。与360lib-5.0和HM-16.16中集成的填充的等角矩形投影相比,实验结果表明,所提出的算法提供的平均BD速率降低率达到了35.5%/ 69.5%/ 71.6%。分别为WS-PSNR-Y / U / V。为了进行主观质量比较,建议的360度特定编码工具还可以显着减少由不连续的边缘和帧边界引起的接缝伪影。

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