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首页> 外文期刊>IEICE transactions on information and systems >Online Learned Player Recognition Model Based Soccer Player Tracking and Labeling for Long-Shot Scenes
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Online Learned Player Recognition Model Based Soccer Player Tracking and Labeling for Long-Shot Scenes

机译:基于在线学习的球员识别模型的足球场景长时间跟踪与追踪

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Soccer player tracking and labeling suffer from the similar appearance of the players in the same team, especially in long-shot scenes where the faces and the numbers of the players are too blurry to identify. In this paper, we propose an efficient multi-player tracking system. The tracking system takes the detection responses of a human detector as inputs. To realize real-time player detection, we generate a spatial proposal to minimize the scanning scope of the detector. The tracking system utilizes the discriminative appearance models trained using the online Boosting method to reduce data-association ambiguity caused by the appearance similarity of the players. We also propose to build an online learned player recognition model which can be embedded in the tracking system to approach online player recognition and labeling in tracking applications for long-shot scenes by two stages. At the first stage, to build the model, we utilize the fast k-means clustering method instead of classic k-means clustering to build and update a visual word vocabulary in an efficient online manner, using the informative descriptors extracted from the training samples drawn at each time step of multi-player tracking. The first stage finishes when the vocabulary is ready. At the second stage, given the obtained visual word vocabulary, an incremental vector quantization strategy is used to recognize and label each tracked player. We also perform importance recognition validation to avoid mistakenly recognizing an outlier, namely, people we do not need to recognize, as a player. Both quantitative and qualitative experimental results on the long-shot video clips of a real soccer game video demonstrate that, the proposed player recognition model performs much better than some state-of-the-art online learned models, and our tracking system also performs quite effectively even under very complicated situations.
机译:足球运动员的跟踪和标记受到同一团队中运动员的相似外观的困扰,尤其是在长镜头的场景中,其中运动员的面部和人数过于模糊,无法识别。在本文中,我们提出了一种有效的多人跟踪系统。跟踪系统将人类检测器的检测响应作为输入。为了实现实时播放器检测,我们生成了一个空间建议以最小化检测器的扫描范围。跟踪系统利用使用在线Boosting方法训练的判别外观模型来减少由玩家的外观相似性引起的数据关联歧义。我们还建议建立一个在线学习型玩家识别模型,该模型可以嵌入到跟踪系统中,以通过两个阶段在长景场景的跟踪应用中进行在线玩家识别和标记。在建立模型的第一阶段,我们使用快速的k-means聚类方法,而不是经典的k-means聚类,以有效的在线方式来构建和更新视觉单词词汇,并使用从绘制的训练样本中提取的信息描述符在多玩家跟踪的每个时间步。词汇准备就绪后,第一阶段结束。在第二阶段,给定获得的视觉单词词汇,使用增量矢量量化策略来识别和标记每个被跟踪的玩家。我们还执行重要性识别验证,以避免错误地识别离群值,即我们不需要识别的人作为参与者。在真实足球比赛视频的长镜头视频剪辑上进行的定量和定性实验结果均表明,所提出的球员识别模型的性能远胜于某些最新的在线学习模型,并且我们的跟踪系统还具有相当好的性能即使在非常复杂的情况下也有效。

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