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P2P Mapper: From User Experiences to Pattern-Based Design

机译:P2P映射器:从用户体验到基于模式的设计

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User experience is an umbrella term referring to a collection of information that covers the user’s behavior and interaction with a system. It is observed when the user is actively using a service or interacting with information, includes expectations and perceptions, and is influenced by user characteristics and application or service characteristics. User characteristics include knowledge, experience, personality and demographics. We propose a process and supporting software tool called Persona to Pattern (P2P) Mapper, which guides designers in modeling user experiences and identifying appropriate design patterns. The three-step process is: Persona Creation (a representative persona set is developed), Pattern Selection (behavioral patterns are identified resulting in an ordered list of design patterns for each persona), and Pattern Composition (patterns are used to create a conceptual design). The tool supports the first two steps of the process by providing various automation algorithms for user grouping and pattern selection combined with the benefit of rapid pattern and user information access. Persona and pattern formats are augmented with a set of discrete domain variables to facilitate automation and provide an alternative view on the information. Finally, the P2P Mapper is used in the redesign of two different Bioinformatics applications: a popular website and a visualization tool. The results of the studies demonstrate a significant improvement in the system usability of both applications.
机译:用户体验是一个笼统的术语,是指涵盖用户行为和与系统交互的信息的集合。当用户正在积极使用服务或与信息交互时,会观察到这种情况,包括期望和感知,并受用户特征,应用程序或服务特征的影响。用户特征包括知识,经验,个性和人口统计。我们提出了一种称为“角色到模式(P2P)映射器”的过程和支持软件工具,该工具可指导设计人员对用户体验进行建模并确定适当的设计模式。此过程分为三个步骤:角色创建(开发了代表性的角色集),模式选择(确定了行为模式,从而产生了每个角色的设计模式的有序列表),以及模式组成(模式用于创建概念设计) )。该工具通过提供用于用户分组和模式选择的各种自动化算法以及快速模式和用户信息访问的优势,支持该过程的前两个步骤。角色和模式格式增加了一组离散域变量,以促进自动化并提供有关信息的替代视图。最后,P2P映射器用于重新设计两个不同的生物信息学应用程序:一个受欢迎的网站和一个可视化工具。研究结果表明,这两种应用程序的系统可用性都得到了显着改善。

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