首页> 外文期刊>Advances in Science, Technology and Engineering Systems >Emergence of Fun Emotion in Computer Games -An experimental study on fun elements of Hanafuda-
【24h】

Emergence of Fun Emotion in Computer Games -An experimental study on fun elements of Hanafuda-

机译:游戏中趣味情绪的出现-哈纳法达趣味元素的实验研究-

获取原文
       

摘要

In recent years, research on game AI has expanded, and now it has become possible to construct even AI of complex games. In accordance with this trend, we constructed the AI of the Hanafuda with a certain degree of complexity. Because of applying the method used in other games to the ball game, we could create a computer player with a certain strength. However, some players feel that strong players are not fun. Therefore, we tried to build a computer player that feels interesting. In the previous experiments, the evaluation for the constructed player was not good. In this research, we conducted a questionnaire survey on players of Hanafuda to raise the evaluation of computer players. The result proved that there are some elements of fun in common among the players.
机译:近年来,对游戏AI的研究不断扩展,现在甚至可以构建复杂游戏的AI。根据这一趋势,我们以一定程度的复杂性构建了Hanafuda的AI。由于将其他游戏中使用的方法应用于球类游戏,我们可以创建具有一定强度的计算机玩家。但是,有些球员觉得强者并不有趣。因此,我们试图构建一个有趣的计算机播放器。在先前的实验中,对已建球员的评价不佳。在这项研究中,我们对Hanafuda的玩家进行了问卷调查,以提高对计算机玩家的评价。结果证明了玩家之间有一些共同的乐趣。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号