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Technology advancing the study of animal cognition: using virtual reality to present virtually simulated environments to investigate nonhuman primate spatial cognition

机译:促进动物认知研究的技术:使用虚拟现实呈现虚拟模拟的环境来研究非人类灵长类动物的空间认知

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Virtual simulated environments provide multiple ways of testing cognitive function and evaluating problem solving with humans (e.g., Woollett et al. 2009). The use of such interactive technology has increasingly become an essential part of modern life (e.g., autonomously driving vehicles, global positioning systems (GPS), and touchscreen computers; Chinn and Fairlie 2007; Brown 2011). While many nonhuman animals have their own forms of "technology", such as chimpanzees who create and use tools, in captive animal environments the opportunity to actively participate with interactive technology is not often made available. Exceptions can be found in some state-of-the-art zoos and laboratory facilities (e.g., Mallavarapu and Kuhar 2005). When interactive technology is available, captive animals often selectively choose to engage with it. This enhances the animal’s sense of control over their immediate surroundings (e.g., Clay et al. 2011; Ackerman 2012). Such self-efficacy may help to fulfill basic requirements in a species’ daily activities using problem solving that can involve foraging and other goal-oriented behaviors. It also assists in fulfilling the strong underlying motivation for contrafreeloading and exploration expressed behaviorally by many species in captivity (Young 1999). Moreover, being able to present nonhuman primates virtual reality environments under experimental conditions provides the opportunity to gain insight into their navigational abilities and spatial cognition. It allows for insight into the generation and application of internal mental representations of landmarks and environments under multiple conditions (e.g., small- and large-scale space) and subsequent spatial behavior. This paper reviews methods using virtual reality developed to investigate the spatial cognitive abilities of nonhuman primates, and great apes in particular, in comparison with that of humans of multiple age groups. We make recommendations about training, best practices, and also pitfalls to avoid.
机译:虚拟模拟环境提供了多种测试认知功能和评估人类解决问题的方式(例如Woollett等,2009)。此类交互技术的使用已日益成为现代生活中必不可少的部分(例如,自动驾驶汽车,全球定位系统(GPS)和触摸屏计算机; Chinn和Fairlie 2007; Brown 2011)。尽管许多非人类动物都有自己的“技术”形式,例如创建和使用工具的黑猩猩,但在圈养动物环境中,常常无法获得积极参与互动技术的机会。在一些最先进的动物园和实验室设施中可以发现例外情况(例如Mallavarapu和Kuhar 2005)。当交互式技术可用时,圈养动物通常有选择地选择与之互动。这样可以增强动物对周围环境的控制感(例如Clay等人2011; Ackerman 2012)。这种自我效能感可能会通过使用涉及觅食和其他面向目标行为的问题解决方法来帮助满足物种日常活动中的基本要求。它还有助于满足许多被圈养物种在行为上表达的逆向装载和探索的强大的潜在动机(Young,1999)。此外,能够在实验条件下呈现非人类灵长类动物虚拟现实环境提供了深入了解其导航能力和空间认知的机会。它可以洞察在多种条件下(例如,小型和大型空间)以及随后的空间行为,对地标和环境的内部心理表征的生成和应用。本文回顾了使用虚拟现实技术开发的方法,以研究非人类灵长类动物(特别是大猿类)与多个年龄段的人类相比的空间认知能力。我们提出有关培训,最佳做法以及避免陷阱的建议。

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