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Organisational Metamodel for Large-Scale Multi-Agent Systems: First Steps Towards Modelling Organisation Dynamics

机译:大型多代理系统的组织元模型:组织动力学建模的第一步

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The research presented in this paper is a thesis proposal with the main goal of defining an ontology comprising chosen organisational concepts applicable to large-scale multiagent systems (LSMAS), and building a metamodel for modelling selected organisational features in such systems. The method of applying aspects of human organisations to multiagent systems (MAS) comprising autonomous intelligent agents will be enriched through this research with a new perspective of modelling organisation dynamics in LSMAS. Results of this research, in their final version, will be tested using testbed scenarios based on a specific massively multi-player online role-playing game (MMORPG), since MMORPGs are one of the identified application domains of LSMAS. It is important to note that results described in this paper showcase partial results in their early stage of development. Nevertheless, first traces of a modelling tool that is expected to aid in development of LSMAS for numerous application domains, and ease their organisational design, are recognisable in the proposed combination of ontology engineering, metamodelling and code generating methods.
机译:本文提出的研究是一项论文提案,其主要目标是定义一个本体,该本体包括适用于大规模多主体系统(LSMAS)的所选组织概念,并建立一个用于对此类系统中所选组织特征进行建模的元模型。通过本研究,将以对LSMAS中组织动态建模的新视角来丰富将人类组织的各个方面应用到包含自主智能代理的多代理系统(MAS)的方法。由于MMORPG是LSMAS的已识别应用领域之一,因此将基于特定的大型多人在线角色扮演游戏(MMORPG),使用测试平台方案测试最终版本的研究结果。重要的是要注意,本文描述的结果显示了其开发早期的部分结果。然而,在本体工程,元建模和代码生成方法的建议结合中,可以识别出建模工具的第一条痕迹,该工具有望帮助为许多应用程序领域开发LSMAS,并简化其组织设计。

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