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Lattice Boltzmann Simulation of Collision between 2D Circular Particles Suspension in Couette Flow

机译:Couette流中二维圆形颗粒悬浮液之间碰撞的格子Boltzmann模拟

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Collision between 2D circular particles suspension in Couette flow is simulated by using multiple-relaxation-time based lattice Boltzmann and direct forcing/fictitious domain method in this paper. The patterns of particle collisions are simulated and analyzed in detail by changing the velocity of top and bottom walls in the Couette flow. It can be seen from the simulation results that, while the velocity is large enough, the number of collisions between particles will change little as this velocity varies.
机译:本文采用基于多重松弛时间的格子玻尔兹曼和直接强迫/虚拟域方法,对库埃特流中二维圆形颗粒悬浮液之间的碰撞进行了模拟。通过更改Couette流中顶壁和底壁的速度来详细模拟和分析粒子碰撞的模式。从仿真结果可以看出,虽然速度足够大,但随着速度的变化,粒子之间的碰撞次数将几乎不变。

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