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PROPERTY RELATIONSHIPS IN VIRTUAL WORLDS - A RETURN TO THE FEUDAL SYSTEM?

机译:虚拟世界中的财产关系-返回封建制度?

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There are a number of ways to explain how the property system in a virtual world works. Various explanations are proposed in this paper to explain this phenomenon. Some people argue that property in virtual worlds is purely based on contract and as such can be explained as merely licensing players to use the virtual worlds. Other explanations include the arguments that virtual property is based purely on intellectual property, actual (real) property or even does not exist at all. However, one alternative to accepting that virtual property is actual property, is by viewing the property relationship as a system as feudal ownership or estates. This model of explaining virtual property manages to incorporate many, if not all of the current explanations for the existence of virtual property. As such, it can be argued that even if virtual property is based solely on contract and that the developer therefore maintains his or her position as owner, the player in fact, also has a stake in the virtual property. The developer can be regarded as lord with the user’s interest being regarded as seisin rather than ownership. Alternatively, the developer is regarded as having dominium directum, while the player is regarded as having dominium utile, due to the fact that in most cases the developer has little or no actual interest in the ownership of a specific object of virtual property. This paper will analyse the possibilities of this explanation.
机译:有多种方法可以解释虚拟世界中的财产系统如何工作。本文提出了各种解释来解释这种现象。有人认为虚拟世界中的财产完全基于合同,因此可以解释为仅许可玩家使用虚拟世界。其他解释包括关于虚拟财产完全基于知识产权,实际(不动产)财产甚至根本不存在的论据。但是,接受虚拟财产是实际财产的另一种方法是将财产关系视为一种制度,即封建所有权或财产。这种解释虚拟财产的模型设法并入了许多(如果不是全部)关于虚拟财产存在的当前解释。因此,可以说,即使虚拟财产仅基于合同,并且开发商因此维持了其作为所有者的地位,实际上,参与者也对虚拟财产拥有权益。可以将开发人员视为主人,而将用户的利益视为所有者,而不是所有权。或者,由于在大多数情况下,开发人员对虚拟财产的特定对象的所有权几乎没有兴趣,或者没有实际兴趣,因此,开发人员被视为拥有直接统治权,而玩家被视为具有最高效用。本文将分析这种解释的可能性。

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