Nowadays social networks are used for various recreational purposes. It is believed that every day a user spend, on average, two hours playing this type of networkgames. Farmville is a social game available at one of the most successful social networks: Facebook.Farmville game allows each user to use a diverse set of actions in order to manage a virtual farm. However, this management quickly becomes a boring and time consuming process and often the user quitsplaying this game. In this context this project main objective was related with the development of an intelligent system able to effectively assist the player when playing Farmville. The system will help the user in most of his management tasks on the farm such as seeding and harvesting, receiving and sending gifts and managing the farm animals. The use of the implemented system ensures greater progress in the game, because there is a decrease in the time spent in performing the tasks enabling the user to focus on the strategies for advancingin the game.
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