...
首页> 外文期刊>Computer Science & Information Technology >An Expert Gamification System for Virtual and Cross-Cultural Software Teams
【24h】

An Expert Gamification System for Virtual and Cross-Cultural Software Teams

机译:虚拟和跨文化软件团队的专家游戏系统

获取原文
           

摘要

Gamification is the concept of applying game elements in non-game context platforms tomotivate people to participate in planned activities to achieve goals.Gamification has been applied to academic fields including software engineering (SE) in recentyears. Many gamification implementations in SE have been ad hoc and lacked standardizedguidelines. This paper introduces a new concept of building an expert gamification system(EGS) to provide guidelines for the implementation of gamification for virtual and crosscultural software teams (VCCST). The system will extend the core of a regular expert system toinclude gamification tools, a supplementary database, and an expert knowledge source. Thecross-cultural data for the EGS contains the Hofstede's cultural dimensions (HCD).As more and more VCCST are formed in recent years, many issues have been raised in thoseteams stemming from miscommunication and cultural conflicts. This paper uses the EGS tohelp resolve the issues in VCCST.
机译:游戏化是在非游戏上下文平台中应用游戏元素来激励人们参与计划的活动以实现目标的概念。近年来,游戏化已应用于包括软件工程(SE)在内的学术领域。 SE中的许多游戏化实施都是临时的,缺乏标准化的指南。本文介绍了构建专家游戏化系统(EGS)的新概念,为虚拟和跨文化软件团队(VCCST)实施游戏化提供指南。该系统将扩展常规专家系统的核心,以包括游戏化工具,补充数据库和专家知识源。 EGS的跨文化数据包含霍夫斯泰德的文化维度(HCD)。近年来,随着越来越多的VCCST形成,这些团队中由于沟通不畅和文化冲突而引发了许多问题。本文使用EGS帮助解决VCCST中的问题。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号