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Crowdsourcing Complex Associations among Words by Means of A Game

机译:通过游戏将单词之间的复杂联想众包

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This paper discusses a new approach to creating semantic resources consisting of complexassociations among words that can be used for evaluating the content of word embeddings aswell as in various language-learning scenarios. We briefly introduce Codenames – an existingparty board game – and the way of recording word associations suggested by human players.Advanced word embedding models are then compared on the collected data and it isdemonstrated that they often fail in the cases of complex word associations that go beyondsimple contextual interchangeability. We conclude with an initial evaluation of the automaticguessing of associated words based on clues provided by human players and a discussion onfurther extensions of the system towards a wide language coverage and explanations of wordassociations in the language learning context.
机译:本文讨论了一种用于创建由词之间的复杂关联组成的语义资源的新方法,该方法可用于评估词嵌入的内容以及各种语言学习场景。我们简要介绍了代号-现有的聚会棋盘游戏-以及记录人类玩家建议的单词联想的方式。然后,对收集到的数据进行高级单词嵌入模型的比较,结果表明,在复杂单词联想超出简单性的情况下,它们常常会失败上下文互换性。最后,我们根据人类玩家提供的线索对关联单词的自动猜测进行了初步评估,并讨论了该系统在语言学习环境中向更广泛的语言覆盖和单词联想解释的进一步扩展。

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