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Design of Word Association Games using Dialog Systems for Acquisition of Word Association Knowledge

机译:使用对话系统获取单词联想知识的单词联想游戏的设计

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We present a design for acquiring word association knowledge of high quality on the basis of a game with a purpose (GWAP). We evaluate automatically acquired word associations using a word association game as a GWAP. In the word association game, a player is given a set of associated words as a hint and is asked to answer a word that can be associated with the hint. If many players can answer the correct keyword, we judge the set of associated words to be of high quality. This word association game was implemented in a smartphone-based dialog system, which has been installed into more than one million smartphones. Our analysis of numerous game logs demonstrated that our framework can effectively select word associations of high quality.
机译:我们提出了一种基于目的游戏(GWAP)来获取高质量单词联想知识的设计。我们使用单词联想游戏作为GWAP评估自动获取的单词联想。在单词关联游戏中,向玩家提供一组关联单词作为提示,并要求其回答可以与该提示关联的单词。如果许多玩家可以回答正确的关键字,则我们认为相关单词集的质量很高。这个词联想游戏是在基于智能手机的对话系统中实现的,该系统已安装在超过一百万个智能手机中。我们对大量游戏日志的分析表明,我们的框架可以有效地选择高质量的单词联想。

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