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Simulated Partners and Collaborative Exercise (SPACE) to boost motivation for astronauts: study protocol

机译:模拟伙伴和协作锻炼(SPACE),以提高宇航员的动力:研究方案

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Background Astronauts may have difficulty adhering to exercise regimens at vigorous intensity levels during long space missions. Vigorous exercise is important for aerobic and musculoskeletal health during space missions and afterwards. A key impediment to maintaining vigorous exercise is motivation. Finding ways to motivate astronauts to exercise at levels necessary to mitigate reductions in musculoskeletal health and aerobic capacity have not been explored. The focus of Simulated Partners and Collaborative Exercise (SPACE) is to use recently documented motivation gains in task groups to heighten the exercise experience for participants, similar in age and fitness to astronauts, for vigorous exercise over a 6-month exercise regimen. A secondary focus is to determine the most effective features in simulated exercise partners for enhancing enjoyment, self-efficacy, and social connectedness. The aims of the project are to (1) Create software-generated (SG) exercise partners and interface software with a cycle ergometer; (2) Pilot test design features of SG partners within a video exercise game (exergame), and (3) Test whether exercising with an SG partner over 24-week time period, compared to exercising alone, leads to greater work effort, aerobic capacity, muscle strength, exercise adherence, and enhanced psychological parameters. Methods/Design This study was approved by the Institutional Review Board (IRB). Chronic exercisers, between the ages 30 and 62, were asked to exercise on a cycle ergometer 6?days per week for 24?weeks using a routine consisting of alternating between moderate-intensity continuous and high-intensity interval sessions. Participants were assigned to one of three conditions: no partner (control), always faster SG partner, or SG partner who was not always faster. Participants were told they could vary cycle ergometer output to increase or decrease intensity during the sessions. Mean change in cycle ergometer power (watts) from the initial continuous and 4?min. interval sessions was the primary dependent variable reflecting work effort. Measures of physiological, strength, and psychological parameters were also taken. Discussion This paper describes the rationale, development, and methods of the SPACE exergame. We believe this will be a viable intervention that can be disseminated for astronaut use and adapted for use by other populations.
机译:背景技术在长时间的太空飞行中,宇航员可能难以坚持以高强度进行运动。航天任务期间及之后,剧烈运动对有氧和肌肉骨骼健康很重要。保持剧烈运动的主要障碍是动力。尚未探索找到激励宇航员以减轻肌肉骨骼健康和有氧运动能力下降所需水平运动的方法。模拟伙伴和协作锻炼(SPACE)的重点是在任务组中使用最近记录的动机获得的知识,以增强参与者的锻炼经验,这些参与者的年龄和健康状况与宇航员相似,需要进行为期6个月的锻炼方案。次要重点是确定模拟运动伙伴中最有效的功能,以增强娱乐性,自我效能感和社交联系感。该项目的目的是:(1)创建软件生成的(SG)运动伙伴和带有脚踏测力计的界面软件; (2)在视频锻炼游戏(exergame)中进行SG合作伙伴的试验测试设计功能,以及(3)与单独锻炼相比,测试与SG合作伙伴一起进行的24周时间锻炼是否带来更大的工作量和有氧运动能力,肌肉力量,运动依从性和增强的心理参数。方法/设计本研究得到机构审查委员会(IRB)的批准。年龄在30至62岁之间的慢性锻炼者被要求每周定期锻炼6天内,在中等强度的连续和高强度间歇训练之间进行交替锻炼,锻炼周期为24星期,为时6天。参与者被分配到以下三个条件之一:没有伙伴(控制),总是更快的SG合作伙伴或不是总是更快的SG合作伙伴。参与者被告知,他们可以在锻炼期间改变自行车测功机的输出,以增加或减少强度。循环测功机功率(瓦特)从初始连续到4?min的平均变化。间隔会议是反映工作努力的主要因变量。还测量了生理,强度和心理参数。讨论本文介绍了SPACE游戏的原理,发展和方法。我们相信这将是一种可行的干预措施,可以传播给宇航员使用,并使其适合其他人群使用。

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