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A machine for playing in: Exploring the videogame as a medium for architectural design

机译:一种玩游戏的机器:探索视频游戏作为建筑设计的媒介

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This paper aims to investigate what is unique about videogame spaces and their construction, and how they might be utilised by architects. This design-led study establishes videogames as an architectural medium through practice-based research projects, examining game worlds as architectural spaces by developing design methods to analyze their environments. It then discusses developing games as architectural representations combining virtual space with computational rules. The paper's final study suggests how game structures might be applied in design approaches for ostensibly real sites. Through four case study projects, I outline a new form of architectural design practice operating between physical and virtual, reflecting the cultural influence of game worlds and exploring videogame environments as new ways to 'realise' architecture. (C) 2019 Elsevier Ltd. All rights reserved.
机译:本文旨在研究视频游戏空间及其构造的独特之处,以及建筑师如何利用它们。这项以设计为导向的研究通过基于实践的研究项目,将视频游戏确立为一种建筑媒介,通过开发设计方法来分析游戏世界作为建筑空间,从而分析其环境。然后讨论将游戏开发为将虚拟空间与计算规则结合起来的建筑表示形式。该论文的最终研究提出了游戏结构如何在表面上真实的网站的设计方法中应用。通过四个案例研究项目,我概述了一种在物理和虚拟之间运行的新型建筑设计实践形式,反映了游戏世界的文化影响,并探索了电子游戏环境,作为“实现”建筑的新方法。 (C)2019 Elsevier Ltd.保留所有权利。

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