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Establishing user requirements: incorporating gamer preferences into interactive games design

机译:建立用户需求:将玩家的偏好融入互动游戏设计中

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摘要

In a previous paper we investigated how various aspects of rally/racing game design can be quantified for the development of future titles. This paper explores how gamer preferences can be prioritised, analysed, and incorporated into the design of rally games by structuring information via a technique known as the Analytic Hierarchy Process, so as to allow the data to be put to practical effect by games designers. Combined with other techniques developed by the authors of this paper, the results can be used for a holistic management of the design and development process for many categories of interactive video games.
机译:在上一篇文章中,我们研究了如何量化赛车/赛车游戏设计的各个方面,以开发未来的游戏。本文探讨了如何通过一种称为“层次分析法”的技术来结构化信息来对玩家的偏好进行优先排序,分析并将其纳入拉力赛游戏的设计中,从而使游戏设计师能够将这些数据付诸实践。结合本文作者开发的其他技术,可以将结果用于许多类别的交互式视频游戏的设计和开发过程的整体管理。

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