The use of video games in personnel training is not a new phenomenon. For example, 'Battlezone', a successful arcade game involving tanks, first published in 1980 by Atari, was developed a year later into a serious game for the US Army to support training for the Bradley military vehicle (The Bradley Trainer). Fast forward 30 years, and the advances are astounding. Here, Brigadier General Giovanni Fungo, Italian Army and Assistant Chief of Staff of Transformation Capability Development and Capability Engineering at NATO Allied Command Transformation, speaks to DMJ about the importance of modelling and simulation (M&S) training.
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