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首页> 外文期刊>Decision Sciences Journal of Innovative Education >'cola-game': An Innovative Approach To Teaching Inventory Management In A Supply Chain
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'cola-game': An Innovative Approach To Teaching Inventory Management In A Supply Chain

机译:“可乐游戏”:供应链中库存管理教学的创新方法

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摘要

In this article we present a game that can be used as a tool to educate students and managers on the issues in supply chain (SC), inventory management. The game has a bilevel demand with one level during regular times and another during sale times. The game could be played in two modes (independence and cooperation) and has been field tested in engineering and business classes. Players developed an appreciation for fluctuating demand and its impact on the costs and performance of a SC. They also learned the benefits and a monetary evaluation approach for cooperation. Our statistical analysis revealed that, as the game progressed, the performance of the teams improved. We present an integer linear programming (ILP) model to evaluate the performance of the teams. Because it is a post facto analysis, while the game is played without knowing the materialized retailer demand for the period, the ILP solution is not a tight lower bound on the total cost of the SC. However, it could be used to compare performance across teams. As an alternative, we also present a possible distribution of total SC costs that could be used as another reference without actually solving an ILP.
机译:在本文中,我们提供了一个可以用作工具的学生和管理人员有关供应链(SC),库存管理问题的教育工具。该游戏具有双层需求,在常规时间内有一个级别,在销售时间内有一个级别。该游戏可以两种方式(独立和合作)进行游戏,并已在工程和商务课程中进行了现场测试。玩家逐渐意识到需求的波动及其对SC成本和性能的影响。他们还了解了合作的好处和货币评估方法。我们的统计分析表明,随着比赛的进行,团队的表现不断提高。我们提出一个整数线性规划(ILP)模型来评估团队的表现。因为这是事后分析,所以在玩游戏时不知道该时期零售商的物化需求,但是ILP解决方案并不是SC总体成本的严格下限。但是,它可以用来比较团队之间的表现。作为替代方案,我们还提出了可能的总SC成本分布,可以将其用作另一参考,而无需实际解决ILP。

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