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The Virtual Threat Effect: A Test of Competing Explanations for the Effects of Racial Stereotyping in Video Games on Players' Cognitions

机译:虚拟威胁效应:关于电子游戏中种族刻板印象对玩家认知影响的竞争性解释测试

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摘要

Past research provides evidence that embodying a racially stereotyped African American video game character triggers stereotyped thinking among White players. However, the mechanisms through which virtual racial embodiment of a negatively stereotyped character in a video game impacts stereotyped thinking are still unknown. This study expands on past research and utilizes a between-subjects experimental design to test two possible theoretical explanations: the virtual threat effect and presence. On the one hand, embodying a negatively stereotyped African American character may elicit stereotyped thinking among White players due to the mere exposure to the threatening stereotype. According to this explanation, negative affective response to the threatening stimulus predicts stereotyping. On the other hand, the process of embodying, not just observing, the stereotyped African American character suggests that presence in the game may determine how impactful the game imagery is on White players' stereotyping of African Americans. In this case, level of presence would predict stereotyping. The findings of this study advance research by providing evidence of a psychological explanation for the negative effects of embodying a racially stereotyped video game character on players' race-related perceptions. We conceptualize the virtual threat effect, which may be applied in additional contexts to understand how embodying stereotyped representations of outgroups in virtual environments may negatively affect individuals' perceptions and support of these groups.
机译:过去的研究提供了证据,体现种族刻板印象的非洲裔美国人电子游戏角色会触发白人玩家的刻板印象。但是,视频游戏中负面定型角色的虚拟种族体现影响定型思维的机制仍然未知。这项研究是对过去研究的扩展,并利用受试者之间的实验设计来测试两种可能的理论解释:虚拟威胁效应和存在。一方面,由于仅仅暴露于威胁性的刻板印象,体现消极刻板的非裔美国人角色可能会引起白人玩家的刻板印象。根据这一解释,对威胁性刺激的负面情感反应预示了刻板印象。另一方面,刻板印象中非裔美国人角色的体现而不只是观察,这表明游戏中的存在可能决定游戏形象对白人玩家对非裔美国人成见的影响。在这种情况下,存在水平将预测刻板印象。这项研究的发现通过提供一种心理解释的证据来推动研究的发展,这种心理解释体现了种族刻板的视频游戏角色对玩家与种族相关的感知的负面影响。我们将虚拟威胁效应概念化,可以将其应用于其他情况下,以了解在虚拟环境中体现出外来群体的刻板印象如何会对个人对这些群体的看法和支持产生负面影响。

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  • 来源
    《CyberPsychology & Behavior》 |2016年第5期|308-313|共6页
  • 作者单位

    Univ Missouri, Dept Commun, 108 Switzler Hall, Columbia, MO 65211 USA;

    Univ Missouri, Dept Commun, 108 Switzler Hall, Columbia, MO 65211 USA;

    I Shou Univ, Dept Commun & Design, Kaohsiung, Taiwan;

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  • 正文语种 eng
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