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3D Representations in Museums

机译:博物馆中的3D表示

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摘要

Abstract Museums have developed strategies to allow their visitors to “walk through” three-dimensional replicas of great cathedrals and palaces, tombs and catacombs, stately houses and other architectural achievements from distant lands and ages, and to walk around the great sculptures of the past several millenniums. Casts (three-dimensional replicas) provided these 3D experiences in the mid-nineteenth century. In many respects, the older technology of casts retains its advantages over the present state of digital virtual reality, though it has fallen out of favor. This article examines the usefulness of this earlier way of viewing sculptural objects.
机译:摘要博物馆制定了一些策略,使游客可以“浏览”伟大的大教堂和宫殿,陵墓和地下墓穴,庄严的房屋和其他远古时代的建筑成就的三维复制品,并漫步过去的伟大雕塑几千年。 Casts(三维副本)在19世纪中叶提供了这些3D体验。在许多方面,较早的演员表技术在数字虚拟现实的当前状态下仍保留了其优势,尽管它已不受欢迎。本文研究了这种较早的查看雕塑对象的方法的有用性。

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