首页> 外文期刊>Control Theory & Applications, IET >Semi-tensor product method to a class of event-triggered control for finite evolutionary networked games
【24h】

Semi-tensor product method to a class of event-triggered control for finite evolutionary networked games

机译:有限演化网络游戏的一类事件触发控制的半张量积方法

获取原文
获取原文并翻译 | 示例
           

摘要

Using the approach of semi-tensor product of matrices, this study studies a class of event-triggered control for finite evolutionary networked games, where the control only works at some certain individual states. First, by identifying `control does not work' as a new specific control strategy, the controlled game dynamics is converted into an algebraic form. Second, to make the game converge globally, two necessary and sufficient conditions for the existence of event-triggered control are obtained. Meanwhile, a constructive procedure is proposed to design state feedback control strategy and an adjustment method is presented to minimise the control times. Finally, the developed theory results are illustrated by a numerical method.
机译:本研究使用矩阵的半张量积方法,研究了一类针对有限演化网络游戏的事件触发控制,其中该控制仅在某些特定状态下起作用。首先,通过将“控制无效”作为一种新的特定控制策略,将受控的游戏动态转化为代数形式。其次,为了使游戏在全球范围内趋同,获得了事件触发控制的存在的两个必要和充分条件。同时,提出了一种构造状态反馈控制策略的构造方法,并提出了一种控制方法,以减少控制时间。最后,用数值方法说明了所发展的理论结果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号