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User-centred design for collaborative 4D modelling

机译:以用户为中心的协作4D建模设计

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摘要

Purpose - The purpose of this paper is to clarify the CSCW in collaborative 4D modelling and its user interface (UI)/interaction designs for prototyping. Four-dimensional (4D) modelling technology has potentials to integrate geographically dispersed planners to achieve collaborative construction planning. However, applying this technology in teamwork remains a challenge in computer-supported collaborative work (CSCW). Design/methodology/approach - The research adopted user-centred design (UCD) methodology to investigate a usable 4D collaboration prototype through analysis, design and usability testing. By applying CSCW theories, it first clarified the meaning of 4D CSCW to formulate design propositions as design target. By leveraging UCD theories, subsequently, the first-stage research sought an optimal standalone 4D modelling prototype following a parallel design approach. At the second stage, it further investigated into a collaborative 4D modelling prototype using an iterative design. It adopted collaborative task analysis into the Ul/interaction design extension for a collaborative prototype based on results obtained from the first stage. The final usability testing was performed on the collaborative prototype to evaluate the designed CSCW and UI in a controlled geographically dispersed teamwork situation. Findings - The test results and user feedback verified their usability. It also disclosed design weaknesses in collaborators' awareness and smooth tasks' transitions for further enhancement. Originality/value - The combination of CSCW and UCD theories is practical for designing collaborative 4D modelling. It can also benefit designs for collaborative modelling in other dimensions like cost analysis, sustainable design, facility management, etc. in building information modelling.
机译:目的-本文的目的是阐明协作4D建模中的CSCW及其原型的用户界面(UI)/交互设计。四维(4D)建模技术具有整合地理位置分散的规划师以实现协作施工规划的潜力。但是,将这种技术应用于团队合作仍然是计算机支持的协作工作(CSCW)的挑战。设计/方法/方法-研究采用了以用户为中心的设计(UCD)方法,通过分析,设计和可用性测试来研究可用的4D协作原型。通过应用CSCW理论,它首先阐明了4D CSCW的含义,以设计命题为设计目标。随后,通过利用UCD理论,第一阶段研究寻求了一种采用并行设计方法的最佳独立4D建模原型。在第二阶段,它进一步研究了使用迭代设计的协作4D建模原型。它根据第一阶段获得的结果,将协作任务分析纳入了用于交互原型的Ul /交互设计扩展中。在协作原型上执行了最终的可用性测试,以评估在受控的地理位置分散的团队合作情况下设计的CSCW和UI。调查结果-测试结果和用户反馈验证了其可用性。它还揭示了协作者意识和平滑任务过渡方面的设计弱点,以进一步增强功能。原创性/价值-CSCW和UCD理论的结合对于设计协作4D建模非常实用。它还可以使建筑信息建模中其他方面的协作建模设计受益,例如成本分析,可持续设计,设施管理等。

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