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Introduction to game design, prototyping, and development: from concept to playable game with Unity and C#

机译:游戏设计,原型制作和开发简介:从概念到使用U​​nity和C#进行可玩游戏

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摘要

The purpose of this title is teaching from first principles, using as an implementation framework the Unity platform . What makes the book distinctive is that it is completely self-contained, presenting the art of game design, the basics of prototyping in C#, and a set of complete C#/Unity prototypes (eight games!), all in one. The book is divided into three parts, largely corresponding to the three aspects identified above: "Game Design and Paper Prototyping," "Digital Prototyping," and "Game Prototype Examples and Tutorials." Part 2 helps readers get Unity up and running on their machine and presents the basics of agile C# development, including the fundamentals of C# programming. For people with programming experience, myself included, the second part of the book is of little utility, but on the other hand it will appeal greatly to complete beginners (or "nOObs" in gaming parlance). This review focuses on the material in Parts 1 and 3, namely the game design ideas and the actual coded prototypes.
机译:该标题的目的是从第一原理开始讲授,并使用Unity平台作为实现框架。这本书之所以与众不同,是因为它是完全独立的,同时展示了游戏设计的艺术,C#原型的基础知识以及一组完整的C#/ Unity原型(八款游戏!)。本书分为三个部分,主要与上述三个方面相对应:“游戏设计和纸质原型”,“数字原型”和“游戏原型示例和教程”。第2部分将帮助读者在机器上启动并运行Unity,并介绍敏捷C#开发的基础知识,包括C#编程的基础知识。对于具有编程经验的人(包括我本人),本书的第二部分几乎没有什么用处,但另一方面,它对于初学者(或游戏术语中的“ nOObs”)具有极大的吸引力。本文将重点介绍第1部分和第3部分中的材料,即游戏设计思想和实际编码的原型。

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