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From Usability to Playability: Introduction to Player-Centred Video Game Development Process

机译:从可用性可用性:以玩家为中心的视频游戏开发过程介绍

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While video games have traditionally been considered simple entertainment devices, nowadays they occupy a privileged position in the leisure and entertainment market, representing the fastest-growing industry globally. We regard the video game as a special type of interactive system whose principal aim is to provide the player with fun and entertainment. In this paper we will analyse how, in Video Games context, Usability alone is not sufficient to achieve the optimum Player Experience. It needs broadening and deepening, to embrace further attributes and properties that identify and describe the Player Experience. We present our proposed means of defining Playability. We also introduce the notion of Facets of Playability. Each facet will allow us to characterize the Playability easily, and associate them with the different elements of a video game. To guarantee the optimal Player Experience, Playability needs to be assessed throughout the entire video game development process, taking a Player-Centred Video Game Design approach.
机译:虽然视频游戏传统上被认为是简单的娱乐设备,但现在他们占据了休闲和娱乐市场的特权位置,而在全球范围内代表着最快的行业。我们将视频游戏视为一种特殊类型的互动系统,其主要目标是为玩家提供乐趣和娱乐。在本文中,我们将分析如何在视频游戏背景下,单独的可用性是达到最佳球员体验的不足。它需要扩大和深化,拥抱识别和描述玩家体验的进一步属性和财产。我们介绍了我们提出的方法来定义可玩性。我们还介绍了可玩性方面的概念。每个方面都将允许我们轻松地表征可玩性,并将它们与视频游戏的不同元素相关联。为了保证最佳的播放器经验,需要在整个视频游戏开发过程中评估可玩性,采用以球员为中心的视频游戏设计方法。

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