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A constraint programming approach to the multiple-venue, sport-scheduling problem

机译:多场地,运动调度问题的约束编程方法

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摘要

In this paper, we consider the problem of scheduling sports competitions over several venues which are not associated with any of the competitors. A two-phase, constraint programming approach is developed, first identifying a solution that designates the participants and schedules each of the competitions, then assigning each competitor as the "home" or the "away" team. Computational experiments are conducted and the results are compared with an integer goal programming approach. The Constraint programming approach achieves optimal solutions for problems with up to sixteen teams, and near-optimal solutions for problems with up to thirty teams.
机译:在本文中,我们考虑了在不与任何运动员相关的几个场地上安排体育比赛的问题。开发了一种分为两个阶段的约束编程方法,首先确定一个解决方案,该方案指定参与者并安排每项比赛,然后将每个竞争者分配为“主队”或“客队”。进行了计算实验,并将结果与​​整数目标规划方法进行了比较。约束编程方法可为多达16个团队的问题提供最佳解决方案,并为多达30个团队的问题提供最佳解决方案。

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