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Optimization of constrained mathematical and engineering design problems using chaos game optimization

机译:混沌游戏优化优化约束数学和工程设计问题的优化

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In the past few decades, many different metaheuristic algorithms have been developed for optimization purposes each of which have specific advantages and disadvantages due to multiple applications in different optimization fields. The Chaos Game Optimization (CGO) is proposed in this paper as a new metaheuristic algorithm for optimization of constrained mathematical and engineering design problems. The proposed CGO method is formulated based on some principles of chaos theory in which the fractals configuration by chaos game methodology alongside the fractals self-similarity issues are in perspective. A total number of 34 constrained mathematical problems are collected which have been benchmarked and proposed in the Competitions on Evolutionary Computation (CEC) and 15 constrained engineering design problems are selected in order to evaluate the overall performance of the proposed novel CGO method. In order to validate the results of the novel CGO algorithm, the best results of different standard, improved and hybrid metaheuristic algorithms in dealing with the considered constrained problems are selected from the literature for comparative purposes. In addition, the statistical results of the CGO algorithm including the minimum, mean, maximum and the standard deviation values are all calculated and compared to the results of other metaheuristics. The obtained results proved that the proposed algorithm is capable of providing very competitive results and outperforms the other metaheuristics in most of the cases.
机译:在过去的几十年中,已经开发了许多不同的成像算法,用于优化目的,其中每一个具有不同优化领域的多种应用引起的特定优点和缺点。本文提出了混沌游戏优化(CGO)作为用于优化约束的数学和工程设计问题的新的成群质算法。拟议的CGO方法是基于混沌理论的一些原则制定的,其中Chaos游戏方法与分形自相似性问题的分形配置是透视的。收集了34个受约束的数学问题的总数,该问题已经基准并提出在进化计算(CEC)和15个受约束的工程设计问题上,以评估所提出的新型CGO方法的整体性能。为了验证新型CGO算法的结果,从文献中选择不同标准,改进和混合成群化算法的最佳结果,从文献中获取比较目的。此外,包括最小,平均值,最大值和标准偏差值的CGO算法的统计结果全部计算并与其他殖民学的结果进行比较。所获得的结果证明,该算法能够在大多数情况下提供非常竞争力的结果,优于其他美容。

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