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Digital gaming and metacognition in middle childhood

机译:中年童年中的数字游戏和元认知

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Interactive digital game play is a popular activity of childhood. The current study examined metacognitive affordances provided by digital games for children 6to 10-years-old. Fifteen games from five different genres were coded for features of interactivity, including level-of-control, feedback, and adaptivity. Parents reported time their child spent on each of these games, and children completed a measure of metacognitive awareness. Children's preference for different gaming environments were also examined. Results indicated that exposure to games high in interactive features was positively associated with children's metacognitive awareness. However, exposure to games with fewer interactive features was unrelated to metacognitive awareness. Game preferences did not differ by age or sex. These results support the hypothesis that different digital games provide children with differential opportunities for metacognitive experience and have implications for future research investigating interactive media and children's cognitive development during middle childhood.
机译:互动数字游戏播放是童年的流行活动。目前的研究检查了6至10岁儿童的数字游戏提供的元认知带来。来自五种不同类型的十五场比较用于交互性的特征,包括控制水平,反馈和适应性。父母报道了他们对这些游戏中的每一个的孩子,孩子们完成了一个元认知意识的衡量标准。还检查了儿童对不同游戏环境的偏好。结果表明,与儿童的元认知意识相比,对互动特征高的游戏接触。然而,与更少的交互功能的游戏接触与元认知意识不相关。游戏偏好并没有差异或性别不同。这些结果支持了不同数字游戏为儿童提供了对元认知经验的差异机会的假设,并对未来的研究调查互动媒体和儿童在中年时期的认知发展有影响。

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