首页> 外文期刊>Computers in Human Behavior >Raising Readers with Ready To Learn: A six-year follow-up to an early educational computer game intervention
【24h】

Raising Readers with Ready To Learn: A six-year follow-up to an early educational computer game intervention

机译:通过学习来提高读者:对早期教育性计算机游戏干预的六年跟踪

获取原文
获取原文并翻译 | 示例
           

摘要

Millions of young American children have consumed media created with funding from the Department of Education's Ready To Learn (RTL) initiative, which aims to promote school readiness. The Early Learning Hypothesis predicts such educational media catalyzes long-term academic success. To test RTL's effectiveness and the Early Learning Hypothesis, the authors re-contacted and re-assessed 101 youth in middle childhood who had participated in an evaluation of an RTL-funded, literacy-themed computer game in early childhood. A curvilinear relation was found between children's early childhood pretest scores and middle childhood outcomes. The positive RTL effects were still measurable in middle childhood, but only for children with below and above average literacy prior to the original intervention. Theoretical and practical implications are discussed.
机译:数以百万计的美国年轻儿童已经消费了由教育部的“准备学习”(RTL)计划资助的媒体,该计划旨在促进学校的准备工作。早期学习假说预测,这样的教育媒体可以促进长期的学术成功。为了测试RTL的有效性和早期学习假设,作者重新联系并重新评估了101名中青年,他们参加了对RTL资助的,以扫盲为主题的计算机游戏的评估。在儿童的早期幼儿测验分数和中期儿童结局之间发现了曲线关系。 RTL的积极影响在中年儿童时期仍可测量,但仅适用于在最初干预之前识字水平低于和高于平均水平的儿童。讨论了理论和实践意义。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号