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Falling in love with online games: The uses and gratifications perspective

机译:爱上网络游戏:使用和满足视角

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Playing online games is experience-oriented but few studies have explored the user's initial (trial) reaction to game playing and how this further influences a player's behavior. Drawing upon the Uses and Gratifications theory, we investigated players' multiple gratifications for playing (i.e. achievement, enjoyment and social interaction) and their experience with the service mechanisms offered after they had played an online game. This study explores the important antecedents of players' proactive "stickiness" to a specific online game and examines the relationships among these antecedents. The results show that both the gratifications and service mechanisms significantly affect a player's continued motivation to play, which is crucial to a player's proactive stickiness to an online game.
机译:玩在线游戏是以体验为导向的,但是很少有研究探索用户对玩游戏的最初(尝试)反应以及这如何进一步影响玩家的行为。根据使用和满足感理论,我们研究了玩家对游戏的多重满足感(即成就,享受和社交互动)以及他们玩在线游戏后提供的服务机制的经验。这项研究探索了特定网络游戏中玩家主动“粘性”的重要前提,并研究了这些前提之间的关系。结果表明,满足感和服务机制都极大地影响了玩家的持续游戏动机,这对于玩家主动黏附在线游戏至关重要。

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