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Getting closer and experiencing together: Antecedents and consequences of psychological distance in social media-enhanced real-time streaming video

机译:更加接近和体验:社交媒体增强型实时流式视频中心理距离的前因和后果

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摘要

Social media services such as YouTube and Flickr have become online necessities for millions of users worldwide. Social media are online services that enable users to share contents, opinions, and perspectives that support communication with other users. Social media places an emphasis on the shared experience between users, which we call co-experience. However, the online characteristics of social media increase psychological distance between users, which, in turn, results in a decrease in the quality of co-experience. Hence, as the goal of this study, we theoretically modeled and empirically verified the antecedents and user experience-based consequences of psychological distance in a social media-enhanced real-time streaming video service. In order to reduce psychological distance, we introduced two system elements: inhabited space (the degree of being situated in context and in a meaningful place) and isomorph effects (the degree of preserving the structure of a user's actions). We constructed a social media-enhanced realtime streaming video service prototype and conducted a field experiment with actual social media users. The prototype, which streamed a live baseball game, enabled users to simultaneously view the game from remote locations and to interact with each other through cheering tools. The results indicate that inhabited space and isomorph effects reduce psychological distance between users, and this, in turn, enhances co-experience. This paper ends with theoretical as well as practical implications of the study.
机译:YouTube和Flickr等社交媒体服务已成为全球数百万用户的在线必需品。社交媒体是在线服务,使用户可以共享内容,观点和观点,以支持与其他用户的交流。社交媒体强调用户之间的共享体验,我们称之为共同体验。但是,社交媒体的在线特征增加了用户之间的心理距离,进而导致共同体验的质量下降。因此,作为本研究的目标,我们在理论上建模并通过经验验证了社交媒体增强型实时流视频服务中心理距离的前因和基于用户体验的后果。为了减少心理距离,我们引入了两个系统元素:居住空间(位于上下文中和位于有意义位置的程度)和同形效果(保持用户动作结构的程度)。我们构建了一个增强社交媒体的实时流视频服务原型,并与实际的社交媒体用户进行了现场试验。该原型流传输了现场棒球比赛的内容,使用户可以从远程位置同时观看比赛,并通过欢呼工具进行互动。结果表明,居住空间和同构异形会缩短用户之间的心理距离,从而增强共同体验。本文以研究的理论和实践意义作为结尾。

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