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Let's play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants

机译:让我们一起玩:视频游戏对年轻人和老年人参与者的代际感知的影响

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摘要

In this paper, we report on a longitudinal study that investigates the effects of video-game play on intergenerational perceptions amongst youths and the elderly after participating in a program involving regular interaction sessions over two months. Each pair of participants, consisting of one youth and one elderly, was randomly assigned to either the video-game condition (n = 38, 19 from each age group) or the non-video-game condition (n = 36,18 each). Attraction, intergroup anxiety, attitudes, and game enjoyment were measured through pre-test and post-test surveys to investigate changes in perceptions. Results showed that participants in the video-game condition reported more positive changes in intergroup anxiety and attitudes, compared to participants in the non-video-game condition. Mediation analyses showed that specific attraction towards their interaction partner mediated the effects of video-game play on attitudes and intergroup anxiety towards the general members of the other age group. In addition, the results showed that game enjoyment played an important role in developing positive intergenerational perceptions only for the elderly, but not for the youth participants in the video-game condition. We discuss implications with respect to options to enhance intergenerational perceptions and communication for youth and elderly cohorts in today's hyper-ageing society.
机译:在本文中,我们报道了一项纵向研究,该研究在参加了涉及两个月的定期互动课程的计划后,调查了视频游戏对年轻人和老年人之间代际感知的影响。每对参与者(包括一个年轻人和一个老人)被随机分配到电子游戏条件(n = 38,每个年龄组为19)或非电子游戏条件(n = 36,18) 。通过测试前和测试后调查来调查吸引力的变化,组间焦虑,态度和游戏乐趣。结果显示,与非电子游戏条件下的参与者相比,电子游戏条件下的参与者在组际焦虑和态度方面表现出更多积极的变化。中介分析表明,对他们的互动伙伴的特殊吸引力介导了视频游戏对其他年龄段一般成员的态度和群体间焦虑的影响。此外,结果表明,游戏乐趣在仅对老年人有效发展代际感知方面起着重要作用,而对于视频游戏条件下的青年参与者则没有。我们讨论了有关在当今超老龄化社会中增强针对年轻人和老年人群体的代际理解和沟通的选择的含义。

著录项

  • 来源
    《Computers in Human Behavior》 |2013年第6期|2303-2311|共9页
  • 作者单位

    Wee Kim Wee School Of Communication and Information, Nanyang Technological University, 31 Nanyang Link, Singapore 637718, Singapore;

    Wee Kim Wee School Of Communication and Information, Nanyang Technological University, 31 Nanyang Link, Singapore 637718, Singapore;

    Wee Kim Wee School Of Communication and Information, Nanyang Technological University, 31 Nanyang Link, Singapore 637718, Singapore;

    Wee Kim Wee School Of Communication and Information, Nanyang Technological University, 31 Nanyang Link, Singapore 637718, Singapore;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Older adults; Intergenerational perceptions; Video games; Leisure activity; Intergroup contact theory;

    机译:老年人;代际观念;视频游戏;休闲活动;组间接触理论;

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