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How does the web game design influence the behavior of e-banking users?

机译:网页游戏设计如何影响电子银行用户的行为?

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Gamification has a clear influence on software design, development arid plays an important role in the motivation and intention of users to use a website and buy online. Nevertheless, in the case of e-banking, the influence of gamification in software design and on the user's intention to use are still very unclear. We intend to verify how game design elements and mechanics combined in the design of a bank website, influence the intention of customers to use e-banking. To explore and analyze the effects of gamification on a bank website, we propose a conceptual model considering the interaction between six variables: gamification, ease of use, information, design, web page characteristics, and intention to use the website. To test this model we develop a quantitative study involving 219 bank customers as participants who interacted with a gamified e-banking website to manage their financial investments. Participants then responded to an online questionnaire (including items related to the main variables), in order to measure their reactions to gamified software and their intentions. All data were statistically analyzed and results indicate that gamification has a significant influence on the ease of use and the intention to use e banking, as well as on the web design, information, and webpage characteristics. We find that gamification may motivate customers to use e-banking, and that it improves their financial literacy and facilitates online processes and transactions. This study provides insightful guidelines for web design, development and e-banking contents that can be taken into account by marketing, IT, and business teams working in electronic banks. (C) 2017 Elsevier Ltd. All rights reserved.
机译:游戏化对软件设计有明显的影响,开发和开发对用户使用网站和在线购买的动机和意图都起着重要作用。但是,在电子银行的情况下,游戏化对软件设计的影响以及对用户使用意图的影响仍然不清楚。我们打算验证游戏设计元素和机制在银行网站设计中如何结合起来,如何影响客户使用电子银行的意图。为了探索和分析游戏化对银行网站的影响,我们提出了一个概念模型,其中考虑了六个变量之间的相互作用:游戏化,易用性,信息,设计,网页特征和网站使用意图。为了测试该模型,我们进行了一项定量研究,涉及219位银行客户,他们参与了游戏化电子银行网站以管理其金融投资。然后,参与者回答了在线问卷(包括与主要变量有关的项目),以衡量他们对游戏化软件的反应和意图。所有数据均经过统计分析,结果表明,游戏化对易用性和使用电子银行的意图以及网页设计,信息和网页特征具有重大影响。我们发现,游戏化可能会刺激客户使用电子银行,并提高他们的金融知识并促进在线流程和交易。这项研究为网络设计,开发和电子银行内容提供了有见地的指导原则,电子银行中的市场营销,IT和业务团队可以考虑这些指导原则。 (C)2017 Elsevier Ltd.保留所有权利。

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